In the real world you would stay here with Merrick and Tyrell until you confessed.
Click here to find out what happens when you do.
Review Evidence
Prone to Anger
Assault
Seen in the Hall
Broken Bowl
The Time Matches
Debts as Motive
Door was Unlocked
Doorknob has Prints
Bowl has Prints
Hit over Head
Hoodie Matches
Jewels were Gone
Money was Taken
Life's Been Stressfull
Her TV was Always Loud
I WANT OUT
<<silently>>momz, eh? or...<<endsilently>>\n\ncop1(300): Not very close, I take it? \n\ncop2(1300): My mother drives me crazy with her baby obsession sometimes.\n\n[[My mom walked out on us when I was five. You could say we're not on the best of terms.|accAngry6_mom2]]\n[[My mom's an alcoholic. Most of what I earn goes to her rehab.|accAngry6_mom2]]\n[[My mom wanted me to join the Army. She never got over me getting a ''real'' job.|accAngry6_mom2]]\n<<silently>> momIssues <<endsilently>>
<<silently>> reveal that they found player finger prints on bowl. how does the player explain that? set varibale for bowl evidence<<endsilently>>\n\ncop2(): No point denying it, sugar. We found your prints on the door handle. \n\n<<if window.AccusedVars.player.familiar eq 'true'>> \ncop1(1000): You already admitted to being on familiar terms with her, so it wouldn't be too hard for you to just knock on her door and brain the poor old thing.\n\ncop2(2000): Ironically making your "theory" of the crime sound more and more like the real deal. \n\ncop2(3500): Also, you were the last person seen in the hallway. \n\n<<endif>>\n\n<<if window.AccusedVars.player.doorOpenKnew eq 'true'>>\n \ncop1(1000): You seem to know a lot about how she kept "forgetting" to lock her door. Idle curiosity or keeping tabs? My guess is that it wouldn't be too hard for you to just walk in and brain the poor old thing.\n\ncop2(2000): Also, you were the last person seen in the hallway. \n\n<<endif>>\n\n<<if window.AccusedVars.player.doorOpenTheory eq 'true'>>\n \ncop1(1000): You seem to know a lot about her door and how it was usually left open, so it wouldn't be too hard for you to just walk in and brain the poor old thing.\n\ncop2(2000): Ironically making your ''"theory"'' of the crime sound more and more like the real deal. \n\ncop2(3500): Also, you were the last person seen in the hallway. \n\n<<endif>> \n\n<<addEvidence 'beenseen'>>\n\n[[What?! You can't be serious. I live next door for goodness’ sake!|accMoney9a]]\n[[You have it all wrong! I was just trying to help!|accMoney9a]]
\ncop1(100): Hey, relax now! We're only talking.\n\ncop1(1000): Look, everyone loses their temper once in a while. You just have some stress related problems. Nothing to be ashamed of. \n\n<<if window.AccusedVars.player.tooLoud eq 'true'>>\ncop2(1800): I can't imagine living through that din on top of everything else. I know I'd have lost it.\n<<endif>>\n\n<<if window.AccusedVars.player.nosyBrod eq 'true'>>\ncop2(2500): And that nosy, noisy old woman next door just adding to the mess. I'd have liked to shut her up and come home to some silence for "once". \n<<endif>>\n\ncop2(3500): No, I wouldn't blame you for wanting to do that. It's only human. \n\n<<if window.AccusedVars.player.nosyBrod eq 'true'>>\n[[I don't just go around beating old ladies when I get angry. Who am I, the Hulk?|accAnger12b]] <<endif>>\n[[Whoa! You guys are throwing out ridiculous talk there! I'm no psychopath!|accAnger12b]]\n[[I'm sorry, did I miss something? What are you suggesting?|accAnger12b]]
<<addPlayerDetails {"internetPerv":"true"}>>\n\ncop2(300): Can anyone confirm your whereabouts last night? \n\n[[Sure, I was on Skype with my boss all evening.|introCrimeAlibi]]\n[[Not really. It's pretty solitary working from home.|introCrimeNoAlibi]]
cop2(200): Come on. Let's get this over with already. We’re all just stuck here until you sign. \n\ncop2(1400): Let's face it. You are up the creek without a paddle, my friend. Might as well earn some goodwill to barter along the way.\n\ncop1(3000): If new evidence comes up, we won't even be using this confession. You know we can't. It's just a formality. Do you want to throw away everything you’ve worked for, just for a tiny piece of paper that may or may not even be used in the end? \n\ncop1(5000): You idealistic types. You never learn...\n\n[[How can I sign a confession saying I did when “I didn’t do it”?|pressureEvidFin5]]\n[[If it's just a formality, then it doesn't sound quite as bad.|confess]]\n[[I am sorry. I’d like nothing more than to help you. But I can't do that.|pressureThreats]]\n
<<silently>> who could have needed that kind of money? offer answers that can eb used to back player into one of them as a motive. \nvar:collegeLoansTooMuch <<endsilently>>\n\ncop1(): Who'd have needed that sort of money? \n\ncop1(500): I mean, apart from all of us, right? //[winks]//\n\ncop2(1500): //[looks at Marrick with disdain]// What my ''partner'' meant to say was: was there anyone that desperate for cash? Drug habit? Loans? A gambler, maybe? \n\ncop1(2500): Any loud poker games in the building? \n\n[[Ha! I definitely didn't get an invite I can tell you that!|accMoney3]]\n[[Everyone has loans. Downside of going to college these days.|accMoney3]]
cop1(200): Look, it was no secret that you had money problems. Your super will testify to that. Your rent was late, and you've been working overtime at your office. \n\ncop1(2000): Your neighbor puts you at the scene of the crime around the time we think the murder occurred. \n\ncop2(3500): That's one strike too many, I can tell you that. Now, if you were to cooperate with us, who knows? Maybe we might feel inclined to return the favor. \n\ncop1(4500): Tyrell here might be joining the DA's office. If anyone can help you, she can. I'd listen to what she says very carefully. \n\n[[Please help me! I'll do whatever you say.|confess]] \n[[I know how this looks, but I can explain. This is all a misunderstanding.|pressureEvidFin3]]\n[[I'd like to help, trust me I would. I want to go home. But I can't do that!|pressureEvidFin3]]\n
cop1(200): I know you’re tired. We are, too. This whole process is as exhausting for us as it is for you. No one can leave until we resolve this. \n\ncop1(1000): Be smart about it. You can't possibly talk your way out of this. If you help us though, juries and DA's have been known to be more sympathetic to cooperative perpetrators. \n\ncop2(2400): It's just a sheet of paper. In a few hours, when you finally sign it and go home, you'll wonder why you didn't do it sooner. \n\ncop1(4500): I wish we could just let you go. Trust me, if it was up to me, I'd let you go. But there are rules I have to follow, and they require me to get a signed confession from you before I can do anything else. \n\n[[Sir, I wish I could just give you what you ask for, but it would be a lie!|pressureEvidFin4]]\n[[I did not harm a hair on Mrs. Brody's head!|pressureEvidFin4]]\n[[The rules say I have to sign then? I'll do it.|confess]]
<<addEvidence 'fingerPrint'>>\ncop1(300): What about this makes you think we’re joking? Do you realize how much trouble you are in?\n\ncop2(1800): According to the super, //[refers to notes]// you moved in three months ago, keep to yourself, and were late on last month's rent. He said no one really knows anything about you. He also thinks Mrs. Brody might have been scared of you. \n\n<<if window.AccusedVars.player.colaboratedWithCriminals eq 'true'>>\ncop2(3800): You also seem to know a lot about building security, the cameras and what not. \n<<endif>>\n\ncop1(4600): Everything adds up. All these little things might combine to one guilty verdict. Your best bet is to confess and get a lenient sentence. \n\n[[That's ridiculous. Stan has had it in for me right from the beginning...|accAnger14]]\n[[Mrs. Brody was senile, scared of her own shadow! That doesn't mean anything!|accAnger14]]\n[[I like keeping to myself! That's not a crime last time I checked!|accAnger14]]
cop1(200): You better keep that attitude of yours in check! You think this is bad, wait till you meet the prosecution.\n\ncop2(1500): It can't just be an incredible coincidence that you happen to have the exact hoodie described by the witness, can it? \n\n<<if window.AccusedVars.player.colaboratedWithCriminals eq 'true'>>\ncop2(2800): You also seem to know a lot about building security, the cameras and what not. \n<<endif>>\n\ncop1(3600): Everything adds up. All these little things things might combine to one guilty verdict. Your best bet is to confess and get a lenient sentence. \n\n<<addEvidence 'jacket'>>\n[[It's a black hoodie for goodness’ sake. They all look alike!|accAnger14]]\n[[I always thought Lola had it in for me. She wouldn't even talk to me in the elevator.|accAnger14]]
<<if (window.AccusedVars.player.religious) eq "no">>\ncop1(): A fellow churchgoer! Never forget, there is always love in God's house. \n<<endif>>\n\ncop1(800): Religion is a balm for the wounded spirit. Have faith, and I am sure things will start looking up for you. \n\ncop2(2200): On that note, let's get back to Mrs. Brody. I’m trying to understand why someone would hurt a poor, defenseless old woman... unless they knew her, that is. //[winks]//\n\ncop2(3800): When was the last time she did something that annoyed everyone?\n\n[[To be honest, she never really stopped.|accAnger10]]\n[[She left her bath water running last week. Soaked the carpet in the hallway.|accAnger10]]
cop2(): Everyone else is a liar, is it? Everyone else but ''you''?\n\ncop1(800): I am ''sure'' you didn't mean that, right? You won't get very far by antagonizing the ''only'' people' who want to help you, I can tell you that. \n\n<<if window.AccusedVars.player.resentment eq 'true'>> \ncop2(1800): Did you resent poor Mrs. Brody because she was rich? The world isn't made equal, and your luck ran out this time. Drop the charade, and make the most of the only options available to you before they’re gone, too.\n\ncop1(3000): Just tell us the truth. I promise we'll try to help you if you start cooperating.\n<<endif>>\n\n[[I didn't mean to be rude, this is just very ...unexpected.|accMoney10d]]\n[[Sorry. I appreciate your support. I'll try to be more helpful now.|accMoney10d]]\n
<<silently>>reveal that they found player finger prints on bowl. how does the player explain that? set varibale for bowl evidence.<<endsilently>>\n\n<<addPlayerDetails {"resentment":"true"}>>\n\ncop1(): Sometimes those wishes can come true. \n\ncop1(1000): Like when you meet a rich ol' senile lady in your building?\n\n[[I wish...|accMoney8c]]\n[[Wait... what?|accMoney8c]]\n
<<silently>>ask where they were. set a variable based on where they were. Options include at home or out.<<endsilently>>\n<<addPlayerDetails {"relationship":"no"}>>\n\ncop1(300): Isn't that a shame.\n\ncop2(800): So, where were you between 8:30 p.m. to 9:30 p.m. last night?\n\ncop1(2000): I'm sorry. We have to ask everyone these questions, you know?\n\n[[At home. I work from there sometimes.|introHome]]\n[[I was out.|introOut]]
<<silently>> what else <<endsilently>>\n\n<<addPlayerDetails {"friendSellOut":"true"}>>\ncop2(100): Did you hear anything else? \n\ncop1(1000): Help us out here! Maybe it sounds completely innocent to you, but it might be a game changer for us.\n\n[[Someone was yelling in her apartment recently. I could hear it through the walls.|introHear4]]\n[[The security guards were talking about some young woman who had been visiting her.|introHear4]]
\ncop2(100): Do you know who it was? \n\ncop1(1000): Help us out here! Maybe it was completely innocent, but there's no harm checking, right?\n\n[[I wasn’t trying to eavesdrop, but I think it was one of the neighbors.|introHear4]]\n[[The security guards were talking about some young woman who had been visiting her.|introHear4]]
cop2(200): Trust me, we have enough evidence to get a warrant. \n\ncop1(1400): Also, my brother told me that video games make you violent. Isn't that what we’re seeing here, Tyrell?\n\ncop2(2800): I think so, Marrick. Although the jury's out on your brother's theories, you might be on to something here.\n\ncop2(3600): //[turns to you]// Your anger issues, the antagonism you showed towards the injured Mrs. Brody earlier, along with your stressful lifestyle right now, makes me wonder. You sound like a powder keg about to go off. \n\ncop1(5800): Maybe these video games pushed you over the edge? I watch my daughter play them sometimes, and I can tell you. They don't foster peace and love for your fellow humans in there! \n \n[[That's totally absurd and makes no sense at all.|pressureEvidAng3]]\n[[I didn't know being stressed out was a crime!|pressureEvidAng2b_2]]\n[[Who do you listen to, Glenn Beck?|pressureEvidAng2c_2]]
cop2(200): Come on. Let's get this over with already. We’re all just stuck here until you do.. \n\ncop2(1800): Let's face it. You are up the creek without a paddle, my friend. You might as well earn some goodwill to barter along the way.\n\ncop1(3400): If new evidence comes up, we won't even be using this confession. You know we can't. It's just a formality. Do you want to throw away everything you’ve worked for, just for a tiny piece of paper that may or may not even be used in the end? \n\ncop1(5200): You idealistic types. You never learn…\n\n[[I didn’t assault Mrs. Brody! How can I sign a confession saying I did it, when I didn't?|pressureThreats]]\n[[I am sorry. I’d like nothing more than to help you, but I can't do that.|pressureThreats]]\n[[All right. I'll do it. I'll confess.|confess]]
cop1(200): I know you’re tired. We are, too. This whole process is as exhausting for us as it is for you. No one can leave until we resolve this. \n\ncop1(1800): Be smart about it. You can't possibly talk your way out of this. If you help us though, juries and DA's have been known to be more sympathetic to cooperative perpetrators. \n\ncop2(4200): It's just a sheet of paper. In a few hours, when you finally sign it and go home, you'll wonder why you didn't do it sooner. \n\ncop1(6000): I wish we could just let you go. Trust me, if it was up to me, I'd let you go. But there are rules I have to follow, and they require me to get a signed confession from you before I can do anything else. \n\n[[Sir, I wish I could just give you what you ask for, but it would be a lie!|pressureEvidAng4]]\n[[I guess if it doesn't mean anything, I'll do what you say.|confess]]\n[[I was really fond of her. I tried to help as much as I could. Why would I ever hurt her?|pressureEvidAng4]]\n
<<silently>> cops describe the crime. Ask who could have done this. <<endsilently>>\n\n<<addPlayerDetails {"alibi":"no"}>>\n\ncop2(800): Yesterday, Mrs. Gladys Brody was found unconscious and critically wounded on the floor of her apartment. \n\ncop1(1500): Luckily her cousin, Mrs. Mabel Parks, stopped by her apartment and found her just in time. \n\ncop2(2200): If being in "critical care" can be called lucky.\n\n[[I hope she makes it.|introCrime2]]\n\n
cop1(200): You better not be getting fresh with me there. \n\ncop1(1800): You think just because you went to a fancy school you know better, is it??\n\ncop1(3400): Well, your degree isn't going to take away any of this evidence, now will it? \n\ncop2(5600): Don't you see? Whether or not it's true isn't important. The fact is, it makes sense to most of the people in the jury, to the judge, and to the DA. They’re the only folks that matter.\n\ncop2(7400): And I can tell you, nothing sells better than some good ol' witch burning in these parts. If you keep at it like this, I can guarantee you “will” burn. \n\n[[I'm sorry if I offended you, but I'm a little tired of these baseless allegations!|pressureEvidAng3]]\n[[What are you implying?|pressureEvidAng2c_2]]
<<silently>>What was her relationship like with the rest of the tenants?<<endsilently>>\n\ncop2(200): What was Mrs. Park's relationship with her neighbors? \n\ncop1(1700): Was she well liked?\n\n[[We'd say hello, but I could always hear her TV through the walls!|introHate2]]\n[[She didn't come out much, so I can't say I knew her all that well.|introHate2]]\n[[She was always nice to me.|introHate2]] <<silently>> var:nice <<endsilently>>
<<silently>> Did anyone in the building not like her? Did she have an conflicts with anyone?<<endsilently>>\n\ncop2(): What about your neighbors? Did any of them dislike her?\n\ncop1(500): Was she annoying? Old people can be hard to live with sometimes. \n\n[[One time one of my neighbors yelled at her for the noise her TV made.|introHate3]]\n[[She used to bang on my neighbor's door when he had friends over.|introHate3]]
cop2(): What was the nature of their relationship after that?\n\ncop2(1400): Do you think he could be resentful? Vindictive even?\n\ncop1(2800): Hang on there, Tyrell! She's a bit overzealous, you know //[winks]//\n\ncop1(3400): Let's talk about something you'd actually know. Were you both friends? How did that incident make ''you'' feel? \n\n[[I felt bad for him. He's a nice chap. He helped me move in.|introBackgroundRand2]]\n[[He's a bit loud, but all right.|introBackgroundRand2]]
<<silently>>Can anyone confirm they were at home. Possibilities no. Staying at home has doomed you, sucker [Sure, |FACEBOOK]<<endsilently>>\n\ncop2(300): Can anyone confirm your whereabouts last night? \n\n\n[[Sure, I was on Skype with my boss all evening.|introCrimeAlibi]]\n[[Not really. It's pretty solitary working from home.|introCrimeNoAlibi]]
cop2(200): It looks bad right now, but county jail is nothing. You “do not” want to go to the state penitentiary. If you keep insisting on refusing our help, we'll have no option other than handing you over to the DA for further investigation. \n\ncop2(1800): This is a bad situation, but resisting the only help you can get is making it much, “much” worse. \n\ncop1(3000): I like you, kid. But I don't have all the time in the world to wait for you to do the smart thing. I have a family to get back home to. \n\ncop1(4500): There’s only so much we can do to help. The rest is up to you. \n\ncop1(6000): I just hate to see potential lost. \n\n[[All right, I'll take your advice. I'll sign the confession.|confess]]\n[[I appreciate what you’re doing, but I won't confess to a crime I didn’t commit.|pressureEvidence]]\n
<<silently>>who else bothers the player like how Mrs. Broady does? Maybe mom? or...<<endsilently>>\n\n<<addPlayerDetails {"noiseMadness":"true"}>>\n\ncop2(): Sounds like a wild party at your place! //[winks]//\n\ncop2(1000): Aside from noisy old ladies, any other difficult tenants? \n\n[[Mrs. Juneja just had twins, and I don't know if they "ever" sleep.|accAngry6_twins]]\n\n[[She was quite a handfull by herself. Nosiy old ladies remind me of my mother...|accAnger6_mom]]
<silently>>Twinz, eh? or...<<endsilently>>\n<<addPlayerDetails {"sleepless":"true"}>>\n\ncop2(): It must drive you insane, eh? \n\n[[Yeah. I don't like kids all that much.|accAnger7_rel1]]\n[[I have a migraine problem, so it certainly doesn't help.|accAnger7_rel1]]\n
cop1(200): Listen to me. I don't want you to throw your life away just to make a point. The way things stand, you are going to jail. ''You'' can decide for how long. Don't gamble everything. \n\ncop1(1400): I've worked this beat for a long, long time now. Same city, same precinct. I know how the DA's office works. They will sacrifice you to pacify the fears of the city. \n\ncop1(2800): Everyone blames this new crime wave on all the outsiders. This used to be a really small town. All these Internet jobs, the recession, folks movin' in from all over – they make the locals afraid. Then something like this happens.\n\ncop1(5500): Let's be honest. At this point, the DA's office needs a scapegoat, and you are their best bet. They’re going to serve you on a platter if this goes to court. \n\ncop1(7600): Right now, it's all still internal. The DA's office is considering a reduced sentence in exchange for a signed confession. Don't give up the only chance you have to get back to normal life. \n\n[[Thank you for trying to help me, but I just can't confess to something I haven't done!|pressureProFin4]]\n[[I won't go to prison for a few unruly outsiders. Bring me the forms, I'll sign.|confess]]
<<silently>>When was that? What did it sound like? Etc <<endsilently>>\n\ncop1(): Now that's what I'm talking about! \n\ncop2(1000): When was this? Any details you can give us? \n\ncop1(2000): Tyrell, this might be the lead we've been looking for!\n\n[[Sorry, but that's all I heard.|introBackgroundRand2]]
<<silently>>Ask for info on the people they were out with. Facebook link? [Yea, just ask -|FACEBOOK]<<endsilently>>\n\n<<addPlayerDetails {"religious":"yes"}>>\ncop1(): Church, eh? I didn't take you for a religious sort. Folks these days don't believe in anything. \n\ncop1(1400): I admire someone with religious convictions. I'm a churchgoer myself-- 40 years and counting!\n\ncop2(2600): Amen to that, Marrick...\n\ncop2(3200): Now back to the investigation at hand: can anyone verify that you were at the church at the time? A fellow parishioner perhaps? \n\n[[Sure, I was helping Father Thomas.|introCrimeAlibi]]\n[[I doubt it. This was the first time I went there.|introCrimeNoAlibi]]
<<silently>> randomly select another track. Needs a way to set a boolean when this is hit so players only play through two tracks before moving on. \nrandom selection of three possible areas to gather info on. line of questioning in each of these needs to be very benign. police aren't actually accusing the player yet, just getting them into the scene. Random routes are \n- What was her relationship like with her neighbors? Did anyone hate her?\n- What did you hear/see?\n- How is security in the building?\nVariable for tendency to anger?<<endsilently>>\n\ncop2(300): Great. This is super helpful. \n\n[[Sure. Happy to help.|accIntroRand]]\n[[Do you need me for much longer? I have another appointment...|accIntroRand]]
cop1(200): I'm sorry. There's just too much evidence against you. \n\n<<if (window.window.AccusedVars.player.alibi eq 'yes')>>cop2(1200): And your alibi didn't check out. This looks pretty bad. <<endif>>\n\n<<if (window.window.AccusedVars.player.alibi eq 'no')>>cop2(1200): And you don't have an alibi. <<endif>>\n \n\ncop2(2200): Save us some tax-payer dollars, and let's wrap this up.\n\n[[But I didn't do it! You’re making a mistake!|pressureIntro]]\n[[I'd like to talk to a lawyer, please.|pressureNoLawyer]]\n[[Look. I didn't do it, but I'll cooperate to get out of here.|confess]]
<<silently>>Evidence needed is- head trauma- broken bowl \n- mrs. tyrel's testemony\n- neighborh's heard player yelling X\n- personal problems. <<endsilently>>\n\n<<addPlayerDetails {"hatedHer":"true"}>>\n\ncop1(300): Has the stress been getting to be too much to handle? \n\n<<if window.AccusedVars.player.noiseStress eq 'true'>>\ncop2(1000): The constant commotion would drive any sane person over the wall. \n<<endif>>\n\ncop2(2000): I know I'd have snapped ages ago if I had to deal with all of that. \n\n<<if window.AccusedVars.player.loveTrouble eq 'true'>>\ncop2(3000): Relationships take their toll. Everyone can agree there.\n<<endif>>\n\n<<if window.AccusedVars.player.lonelyHearts eq 'true'>>\ncop2(3000): Loneliness is like an illness. It can make you do things you never thought you’d do.\n\n<<endif>>\n\ncop1(3800): Also, one of your neighbors, //[checks notes]// a Mr. Kristofsky, heard you yelling on the phone several times last week. \n<<addEvidence 'anger'>>\n\n[[It's been tough, but nothing I can't deal with.|accAnger12a]]\n[[What does that have to do with anything?|accAnger12a1]]\n[[Mr. Kristofsky should mind his own business instead of listening to my calls.|accAnger12a1]]\n
cop2(300): Would you say she irritated you and the rest of the residents on the floor?\n\n[[Sure. Everyone hates some of their neighbors a little bit, right?|accAnger11]]\n[[She had her moments.|accAnger11]] \n<<silently>> hatedHer <<endsilently>>
cop2(600): Look, you can drop the act now. We know you did it. \n\ncop1(2500): What Tyrell is saying is that we have your prints all over the crime scene. On the door frame, the handle, and even on the murder weapon - a crystal bowl.\n\ncop2(5000): And it’s not just that. Your neighbor, Ms. Smith, claims to have seen someone in a black hoodie and dark pants leave the building around 9:30 p.m., right around the time we suspect the assault to have occurred. \n\n<<addEvidence 'brokenBowl'>>\n\n[[What a joke! We’re neighbors, of course you have my prints on her door!|accAnger13_door]]\n[[I went over to talk about the noise sometime back. I might have touched the bowl then!|accAnger13_tea]]\n[["Saw someone suspicious in a black hoodie?" That’s what you're going on?|accAnger13_hoodie]]
cop1(500): Thanks for coming down to the station. This shouldn't take long.\n\ncop1(1800): I'm Detective Marrick. \n\ncop1(3300): Can I get you a cup of coffee? \n\n\n[[Sure. That would be great.|coffee]]\n[[I'm fine. Thanks.|Intro]]
cop1(): Easy there! We know you are frustrated. So are we. “We” aren't the enemy, you know. “We” are just trying to help you here. \n\ncop2(1500): We’re your best bet right now. You aren't doing yourself any favors by antagonizing us.\n\ncop2(2800): Do you know this state still practices the death penalty for murderers? Let’s say Mrs. Brody doesn't make it. Things start to look exponentially worse for you. But, hey. You can keep yelling at us. \n\n[[I'm sorry I yelled. I'm just frustrated because I “am” innocent.|pressureThreats]]\n[[I can't believe this is happening to me. I had nothing to do with this.|pressureThreats]]
\ncop2(): Would you say that caused some resentment amongst the neighbors? \n\ncop1(1000): Enough to push someone over the edge, maybe? Stress makes people do uncharacteristic things.\n\n[[I did overhear some shouting the other day.|introHear3b]]
<<silently>>What else [I always felt like there was something off, I have a bad feeling about him|FACEBOOK]var:sellOut<<endsilently>>\n\ncop1(100): That's good. We'll just drop by and ask him some questions. Routine stuff.\n\n[[Hey, it's not like I suspect him or anything! Everyone complains sometimes!|introHear3a]]\n[[I don't see why not, I'll let him know you want to chat.|introHear3a]]\n
<<silently>> random selection of three possible areas to gather info on. line of questioning in each of these needs to be very benign. police aren't actually accusing the player yet, just getting them into the scene. Random routs are \n- What was her relationship like with her neighbors? Did anyone hate her?\n- What did you hear/see?\n- How is security in the building?\nVariable for tendency to anger?<<endsilently>>\n\ncop2(100): Your neighbor, Ms. Lola Smith, recalls seeing some kids in black hoodies exiting the building around 9:30 p.m. \n\ncop2(1500): We think the perps might have been around the building regularly for some time now. \n\ncop1(2700): Maybe you saw some strange delivery men hanging around? <<set $branch = Math.floor ( Math.random() * 3 )>><<if $branch eq 0>><<set $path = 1>>\n[[There were some strange kids playing in the compound.|introHate1]]\n[[I’m not sure, I stay in mostly when I'm there.|introHate1]]\n[[I just moved in, so I barely know who's a tenant and who's a stranger!|introHate1]]\n<<endif>><<if $branch eq 1>><<set $path = 2>>\n[[There were some strange kids playing in the compound.|introHear1]]\n[[I’m not sure, I stay in mostly when I'm there.|introHear1]]\n[[I just moved in, so I barely know who's a tenant and who's a stranger!|introHear1]]\n<<endif>><<if $branch eq 2>><<set $path = 3>>\n[[There were some strange kids playing in the compound.|introSecurity1]]\n[[I’m not sure, I stay in mostly when I'm there.|introSecurity1]]\n[[I just moved in, so I barely know who's a tenant and who's a stranger!|introSecurity1]]\n<<endif>>
<<silently>> reveal that they found player finger prints on bowl. how does the player explain that? set varibale for bowl evidence.<<endsilently>>\n\ncop1(): Sometimes those wishes can come true. \n\ncop1(1000): Like when you meet a rich ol' senile lady in your building?\n\n[[I wish...|accMoney8c]]\n[[Wait... what?|accMoney8c]]\n
<<silently>>Ease into suggesting guilt / or where Marrick stops playing the nice asshole <<endsilently>>\n\n<<silently>>Ease into suggesting guilt / or where Marrick stops playing the nice asshole <<endsilently>>\n\ncop1(): It'd be nice to just find a big ol' pot of money one of these days, wouldn’t it?\n\ncop2(1000): ...or just finding someone with some. \n\n[[If only life was a cartoon.|accMoney8b]]\n[[Some people have so much and leave nothing for the rest of us.|accMoney8b_1]] <<silently>> var:resentment <<endsilently>>\n[[Let me know when you find someone like that!|accMoney8b]]
<<silently>>Evidence, HAHAHHA, we got evidence<<endsilently>>\n\n<<addEvidence 'fingerPrint'>>\n\ncop2(): All these lies are getting tiresome. \n\n<<if (window.window.AccusedVars.player.whereDuringCrime eq 'home')>><<addEvidence 'clock'>>\n\ncop1(1000): I'm afraid I have to agree with Tyrell here. We have your prints all over the door, and money troubles are a pretty strong motive.\n\n<<addEvidence 'door'>>\n\n[[I helped her with her groceries the other day. I got the door for her.|accMoney12]]\n[[Like they say, no good deed goes unpunished...|accMoney13]] \n<<endif>>\n\n<<if window.AccusedVars.player.knewAboutMoney eq 'true'>>\n\ncop2(2000): Add to that your unusual familiarity with the victim. Not only did you know about the money, but you lived right next door and frequented her apartment to ''"help"'' with groceries. Sure. \n\ncop2(3300): That won't stand for a moment in court. You know that, right?\n\n[[Everyone knew about her money troubles! She yelled about it in the stairwell!|accMoney12]]\n[[Like they say, no good deed goes unpunished...|accMoney13]]\n<<endif>>\n\n<<if window.AccusedVars.player.talkedToHer eq 'true'>>\n\ncop2(2000): Add to that your unusual familiarity with the victim. Who knows what else she told you during your ''"talks"?''. Exploiting a defenseless old woman. And you keep telling us that you are the victim, that all you did was "help" her. \n\ncop2(3800): That won't stand for a moment in court. You know that, right?\n\n[[She was lonely! We said hello occasionally.|accMoney12]]\n[[Like they say, no good deed goes unpunished...|accMoney13]]\n<<endif>>\n\n[[Everyone has money troubles. That doesn't mean anything!|accMoney12]]\n\n
<<silently>>Denial is best played on a very tiny violin. No amp.<<endsilently>>\n\ncop1(): All right, this has been going on long enough. I’m beginning to lose my patience, too. \n\ncop1(800): Why don't you do yourself a favor, and tell us where you stashed the jewelry and money?\n\ncop2(2500): Look Marrick, we have a strong case already. So remind me again, why are we trying to help this ingrate here? \n\ncop1(3500): I'm a family man, Tyrell. You know I can't stand to see a kid pay for one mistake with the rest of their life. \n\ncop1(4500): Look, if you don't start cooperating soon, we'll have to hand you to the DA. We can't keep wasting our time here with you. As much as I'd like to think you’re telling us the truth, your prints make it hard for me to believe you.\n\n[[I appreciate your help officer, I really do. But this is all I know!|accMoney12a]]\n[[I helped her with her groceries the other day. I might have gotten the door.|accMoney12a]]\n[[I am trying my best, officer, but I can't tell you something I don't know!|accMoney12a]]\n\n
<<silently>>police make comment about how it's too bad the player didn't get away with it because now they got much bigger problems than money issues. <<endsilently>>\n\ncop2(200): Sucks you got caught, eh? \n\ncop2(1200): You just had loans before, but now-- legal fees, bail money, fines... the list goes on and on. \n\n[[But I didn't do it!|pressureIntro]]\n[[You guys are making a big mistake!|pressureIntro]]\n[[Look. I didn't do it, but I'll cooperate to get out of here. |confess]]
<<addPlayerDetails {"acceptHome":"true"}>>\n\ncop2(): That must be annoying. Did it cause any altercations with the neighbors? \n\ncop1(1500): This weather we've been havin' makes people act crazy anyway. Every year 'round now the number of assaults goes through the roof! \n\n[[Well, my neighbor Vlad finally lost it a few weeks back.|introHear2a]]\n[[The super got a few complaints, but he never did anything about it.|introHear2b]]
<<silently>> police make comment about how it's too bad the player didn't get away with it because now they got much bigger problems than money issues. <<endsilently>>\n\n<<addEvidence 'jewels'>>\n\ncop2(200): Sucks you got caught, eh? \n\ncop2(1200): You just had loans before, but now-- legal fees, bail money, fines... the list goes on and on.. \n<<addEvidence 'debt'>>\n[[But I didn't do it!|pressureIntro]]\n[[You’re making a big mistake!|pressureIntro]]\n[[You got me... |confess]] <<silently>>jump to miniGame<<endsilently>>
cop1(200): There's no point denying it anymore. \n\ncop1(1300): We have your prints on the door.\n<<addEvidence 'fingerPrints'>>\n\ncop2(2000): Your neighbor's testimony puts you at the scene of the crime. <<if (window.window.AccusedVars.player.whereDuringCrime eq 'out')>>Moreover, you ''lied'' to us about your whereabouts.<<endif>>\n\ncop1(3500): People have killed for much less...and money troubles are a pretty strong motive.\n\n[[She kept that bowl out on her table! Anyone could have touched it!|accMoney13]]\n[[I helped her with her groceries the other day. She asked me in for some tea.|accMoney13]]\n[[I wish I knew where the jewelry and money was, but I ''don’t''!|accMoney13a]]\n
<<silently>>subselect for which track they went down in the accusation phase<<endsilently>>\n<<silently>>\n<<if $countTrack lte 3>>\n<<set $countTrack = $countTrack + 1>>\n<<endif>>\n<<if $countTrack gt 3>>\n<<addEvidence 'showDiv'>>\n<<endif>>\n<<endsilently>>\n<<if $path eq "anger">>\ncop2(200): My patience is running out, Marrick. Remind me again, why do we care?\n\ncop1(1200): I hate to see someone my kid's age throw their life away for losing their temper once. But a man has his limits.\n\ncop1(2000): So, what's it going to be? My partner and I won't wait for you forever.\n\n[[You have it all wrong! You have to believe me.|pressureThrFinancial]]\n[[Sorry, but it would be unethical of me to confess to a crime that I did not commit!|pressureThrAnger]]\n<<endif>>\n\n<<if $path eq "money">>\ncop2(200): You’re just another spineless little creep who wanted the easy way out of a bad situation. \n\ncop2(1200): You think robbing old ladies will win you any favors? \n\ncop1(2000): I get the feeling you don't regret what you did. Is that it? Do you ''LIKE'' robbing old people?\n\n[[Look, I know this looks bad, but I didn't do it. |pressureThrAnger]]\n[[With all due respect, you don't know me. And I DON'T rob old people.|pressureThrAnger]]\n<<endif>>\n\n\n
\n<<silently>> why does player feel differently than the other tenants? <<endsilently>>\n<<addPlayerDetails {"groceryHelp":"true"}>>\n\ncop1(300): The noise didn't bother you?\n\n[[I've lived through worse. So it was irritating, but not much more than that.|accAnger4b]]\n[[Not as much as the rest. I have my headphones on most of the time.|accAnger4b]]
<<silently>>move to minigame<<endsilently>>\n\ncop1(): I’m glad you finally made the right decision. \n\ncop1(1000): I'll be sure to mention this in my report to the DA. You are doing the right thing. \n\ncop2(2000): Let's just go to the confession room and get this over with, shall we?\n\n[[Write Your Confession|finalScreen.html]]
<<silently>> who could have needed that kind of money? offer answers that can eb used to back player into one of them as a motive. var:collegeLoansTooMuch <<endsilently>>\ncop1(): Who'd have needed that sort of money? \n\ncop1(500): I mean, apart from all of us, right? //[winks]//\n\ncop2(1500): //[looks at Marrick with disdain]// What my ''partner'' meant to say was: was there anyone that desperate for cash? Drug habit? Loans? A gambler, maybe? \n\ncop1(2500): Any loud poker games in the building? \n\n[[Ha! I definitely didn't get an invite I can tell you that!|accMoney3]]\n[[Everyone has loans. Downside of going to college these days.|accMoney3]]
\ncop1(200): What about you? Anything you can think of will be helpful at this point. Don't worry if it sounds totally ridiculous. No one is judging. You never know what information ends up being relevant in the end. \n\ncop2(2200): All we have so far is Ms. Smith's account of the events, and I would really like to corroborate that with some hard facts. \n\ncop1(3500): Tyrell here is a hardass for "facts". Me, I go with my gut. \n\ncop2(4800): ''Did'' you see or hear anything suspicious this last week?\n\n[[Like you said, there were some strange kids hanging around a few times.|introSecurity3]]\n[[Well… there were these delivery men who gave me the creeps.|introSecurity3]]
<<silently>>How would someone get into her place? How would they take this from her? <<endsilently>>\n\ncop1(): Wow, that's not bad! \n\ncop1(700): As a matter of fact, the official prognosis is pretty close to that! \n\ncop1(1800): Thinking about a career in the force, are we? \n\n[[Ha! If it paid any better, I might!|accMoney6]]\n[[Thanks! Glad to be of service.|accMoney6]]
<<silently>> threat goes - you look terrible picking an easy victim. jury is going to show no empathy for you. confess and show remorse now or you've really going to get hit hard in court. no one likes lazy good for nothings who target helpless old ladies instead of earning an honest wage. <<endsilently>>\n\ncop1(): //[Walks over behind you]// \n\ncop1(800): This looks really bad for you. Robbing a helpless old lady like Mrs. Brody? The jury's going to eat up the prosecution's case. \n\ncop2(2000): You don't stand a chance. They'll hand you your head on a platter.\n\n[[But I didn't do it!|pressureThrFin2]]\n[[If you really think it would help my case, I'll confess.|confess]]
<<silently>> follow up question about her getting on people's nerves based on player response. <<endsilently>>\n\ncop2(): Did she bother the other neighbors? \n\ncop1(1000): Some late night screaming perhaps? Angry threats?\n\n[[My other neighbors just had a new baby. She might have harassed them sometime.|accAnger2b]]\n[[With the baby wailing on one side and the TV blaring on the other, everyone complained!|accAnger2b]] <<silently>>noiseStress<<endsilently>>\n[[Nothing so drastic. I think the super tried to talk to her about it.|accAnger2b]]\n
<<silently>> follow up question about her getting on people's nerves based on player response. <<endsilently>>\n\n<<addPlayerDetails {"noiseStress":"true"}>>\n\ncop1(): Sounds rough. \n\ncop1(1800): You’re home a lot then? All this noise must really make it hard to find some peace.\n\n[[Yeah. I work from home sometimes, so it's pretty distracting.|accAnger3]]\n[[Between the babies wailing and the TV blaring, there is no peace!|accAnger3]] <<silently>>tooLoud<<endsilently>>
cop1(200): I bet you enjoyed it. Just a little bit, didn't you?\n\ncop1(1500): Don't they teach you to love your fellow humans in college? What, they only breed greedy little go-getters now?\n\ncop1(3000): I never went to college, but I wouldn't bash an ol' lady's head in. I can tell you that!\n\n[[Please, I’d never hurt anyone. I’m a vegetarian!|pressureThrFin5a]]\n[[Please just stop! I'll confess.|confess]]\n[[Sir, you have it all wrong!|pressureThrFin5b]]\n
cop1(300): These things wouldn't bother you, unless they were true, and you know it! I can see your guilt. It's written all over your face. \n\ncop2(1500): Marrick's gut has never been wrong. Four cases we've worked on together, and the other thirty he solved before I joined. I trust his gut way more than I trust your whining!\n\ncop2(4000): Why don't you make it easier for yourself and just confess? It's only a small piece of paper. That's all that stands between you and that door. \n\n[[If what you told me is true, I have no choice but to confess.|confess]]\n[[Please, Detectives! You have to believe me. I didn't do it!|pressureThrFin4]] \n[[I was very fond of Mrs. Brody. Why would I hurt her??|pressureThrFin4]]
cop1(): You smart-ass kids with your big spending ways think you’re so much better than the rest of us. \n\ncop1(1000): Bet you’ve never worked a day of hard labor your whole life, have you? \n\ncop2(1800): //[Leans over the table]// Why bother working when you can steal? Right, Marrick?\n\ncop2(3800): I know your type. Smooth talking, ''gentrified'', but deep down, you are just as rotten as those pedophiles down in the Pen. \n\n[[I'm not like that! I'll do as you say and sign the confession.|confess]]\n[[Listen, please, I didn't do it! I have no reason to hurt her! She was very nice!|pressureThrFin3]]\n[[Please stop saying those things. They aren't true!|pressureThrFin3]]\n
<<silently>>ask about personal problems. any urgency to pay back a debt or soemthing.... set evidence variable for personal problems.<<endsilently>>\n\ncop2(): Stress makes people do crazy stuff. \n\ncop1(800): Creditors are ruthless. We get that. \n\ncop1 (1600): We know you didn't mean her any harm. You were just going to take the money. She was so old she wouldn't even notice.\n\ncop2(2200): She surprised you. It was an accident. \n\n[[I didn't even see her that day!|accMoney9c]]\n[[This is ridiculous. What do my loans have to do with any of this?!|accMoney9c]]\n[[I'd like to talk to a lawyer, please.|pressureNoLawyer]]
<<silently>>Empathize<<endsilently>>\n\ncop1(): Look, I want to help you. You seem like a nice person. Heck, you remind me of my cousin Leslie.\n\n<<if window.AccusedVars.player.jobStress eq 'true'>>\n\ncop2(800): You already told us you were under a lot of stress with your job.\n\n<<endif>>\n\n<<if window.AccusedVars.player.cantPayLoans eq 'true'>>\n\ncop2(800): You already told us you were under a lot of stress with your loans.\n\n<<endif>>\n\n<<if window.AccusedVars.player.parentIssues eq 'true'>>\n\ncop2(800): You already told us you weren't getting any help from anyone. What with the economy the way it is, and debt on top of that...\n\n<<endif>>\n\ncop1(1800): We all know the story. You have these dreams, go to a fancy school, get a bunch of debt, and then, just like that, ''BOOM'' goes the economy. Who’s gonna pay those debts off now?\n\n[[Are you actually accusing me based on that? You can't be serious!|accMoney9b]]\n
\ncop2(): Thanks, we'll be sure to check with them. \n\n<<silently>> can we have the node return back to each dialogue's next node?\n\nintroOutWithGod -> introCrimeAlibi\nintroHomeAlibi -> introCrimeAlibi\nintroHear2 -> introHear3\n\n<<endsilently>>
<<silently>> check relationship variable. if not in a relationship, ask how the last one ended.\n<<if (window.AccusedVars.player.relationship) eq "yes">>\n<<addEvidence 'stress'>>\n<<addPlayerDetails {"loveTrouble":"true"}>>\n<<endsilently>>\n\ncop1(): It sound like the last few weeks have been rough.\n\ncop1(1500): Troubles of the heart? \n\ncop1(2500): //[smiles enouragingly]// You can tell me. Get it off your chest.\n\n[[Ugh, please don't make me get into that.|accAnger8]] \n[[Let's just say the move was my idea, and I'm paying for it now.|accAnger8]]\n\n<<endif>>\n\n<<if (window.AccusedVars.player.relationship) eq "no">>\n<<addEvidence 'stress'>>\n<<addPlayerDetails {"lonelyHearts":"true"}>>\n\n\ncop1(): It sound like the last few weeks have been rough.\n\ncop1(1500): Must be lonely dealing with all this. How did your last relationship end? \n\ncop1(2500): //[smiles encouragingly]// You can tell me. Get it off your chest.\n\n[[We tried going long distance after I moved here. I wish we could have made it work.|accAnger8]] \n[[Relationships are overrated. Who needs that drama, right?|accAnger8]]\n\n<<endif>>\n\n
<<silently>> check relationship variable. if in a relationship ask if there's been any trouble recently. <<endsilently>>\n\n<<if (window.AccusedVars.player.relationship) eq "yes">>\ncop2(400): You live with your partner, yes?\n\ncop1(1600): How are things at home? It sounds like the last few weeks were a little rough.\n\n[[Things have been all right, I guess.|accAnger7_rel2]]\n[[The move has been hard for us. We barely get to spend any time together.|accAnger7_rel2]]\n <<endif>>\n\n<<if (window.AccusedVars.player.relationship) eq "no">>\ncop2(400): Have things been a bit lonely since you moved?\n\ncop1(1600): It sounds like you're feeling more of a hole in your life than you want to admit.\n\n[[Things have been all right, I guess.|accAnger7_rel2]]\n[[The move has been hard. Work's been busy. I don't really have friends here yet.|accAnger7_rel2]]\n <<endif>>\n\n\n
cop2(): You can drop the act now. It won't do you any good anyway. We have way too much evidence against you. \n\n<<if window.AccusedVars.player.internetPerv eq 'true'>>\n\ncop1(1000): She's tellin' the truth. What with your job on the Internet and whatnot. Folks here don't trust that sort of thing. \n<<endif>>\n\ncop2(2500): People don't trust outsiders here anyway. You won't last a day before a jury. Confessing is your best bet right now. \n\ncop1(2500): We’re on your side here. Take Tyrell's advice now, and make it easy for yourself. \n\n[[This is absurd, and you know it! You don't have anything on me!|accMoney10a]]\n[[I'll risk the jury. They might believe me, unlike you two!|accMoney10a]]
\ncop2(200): The recent increase of crimes against the elderly in this city makes everyone afraid. If this goes to court, you'll be massacred.\n\ncop1(1500): But it doesn't have to be this way. If you confess, the DA's willing to make an exception and cut you a deal. Trust me, in this town you want a deal. The jury's going to be mostly old folks, and they’re going to look at you and see a psychopath out to kill them.\n\n[[The only exception here is that I am being persecuted for being an outsider.|pressureProAnger2]]\n[[I can't confess to something I didn't commit...|pressureProAnger2]]\n[[A deal sounds promising.|confess]]
<<silently>> var:MarrickHeartsU <<endsilently>>\n\n<<addPlayerDetails {"doorOpenKnew":"true"}>>\n<<addEvidence 'doorknob'>>\ncop1(): I knew it! See Tyrell, always trust the gut!\n\ncop1(500): Maybe they should teach you to trust your intuition instead of just "theories" and "facts" at that fancy school of yours, eh?\n\ncop2(1500): //[rolls eyes]// Thanks for that invaluable advice, Marrick. Aside from proving nothing, our friend here just demonstrated that you're as full of hot air as I’ve always known. \n\ncop1(2500): //[winks]// She's a sore loser, that's all.\n\n[[Er, glad to be of help?|accMoney6]]\n
\ncop1(100): Look, we all understand. God knows I've had some tough times with the wife. This recession hasn't been easy on anyone. \n\ncop1(1000): Everyone loses their temper once in a while. Nothing to be ashamed of. \n\n<<if window.AccusedVars.player.tooLoud eq 'true'>>\ncop2(1800): I can't imagine living through that din on top of everything else. I know I'd have killed someone.\n<<endif>>\n\n<<if window.AccusedVars.player.tooLoud eq 'true'>>\ncop2(2500): And that nosy, noisy old woman next door just adding to the mess. I'd have liked to shut her up, just come home to some silence for "once". \n<<endif>>\n\ncop2(3500): No, I wouldn't blame you for wanting to do that. \n\ncop1(4500): You are a saint for holding out as long as you did already!\n\n[[I don't go around beating old ladies when I get stressed out!|accAnger12b]]\n[[Sure, I wish she'd shut up, but I also wish I was president. I've learned to live with these regrets!|accAnger12b]]\n[[Hang on there. Just what are you implying?|accAnger12b]]
cop1(): Watch the attitude there! You don't want to be goin' and antagonizin' the only people who want to help you right now. \n\ncop1(1500): You are young, about the same age as my oldest. I know what you might be thinking right now, but you have to trust me. All I want to do is help you. \n\ncop1(3000): We see kids come in everyday panicking, lying, and throwing their lives away. You look like you have a future ahead of you. I want to give you a chance to save it. \n\ncop2(5000): Everyone makes mistakes. The old woman clearly wasn’t making it any easier for you. The DA's office will be sympathetic to a cooperating suspect. //[checks notes]// A first-time offender too. \n\ncop2(7000): Tell us what ''really'' happened. I promise we will do everything we can to help you.\n\n[[What are you guys talking about? I have no idea where you’re getting this!|accAnger13]]\n[[Hang on a minute! Are you saying "I" did it? That's ridiculous and you know it!|accAnger13]]
<<silently>> cops describe the crime. Ask who could have done this. <<endsilently>>\n\n<<addPlayerDetails {"alibi":"yes"}>>\n\ncop2(800): Yesterday, Mrs. Gladys Brody was found unconscious and critically wounded on the floor of her apartment. \n\ncop1(1500): Luckily her cousin, Mrs. Mabel Parks, stopped by her apartment and found her just in time. \n\ncop2(2800): If being in "critical care" can be called lucky.\n\n[[I hope she makes it.|introCrime2]]\n\n
<<silently>> police let on that Mrs. Brody had money. Asks if you knew about that.<<endsilently>>\n\ncop2(): We found bank documents and an open safe in the apartment. \n\ncop2(800): We suspect she had almost $100,000 in there. \n\ncop1(1500): Do you think anyone in the building knew about this?\n\n[[Wow! Talk about a nest egg!|accMoney2]]\n[[She'd yell about how she didn't trust the banks sometimes...|accMoney2b]]\n[[She certainly didn't act like she had all that money!|accMoney2]]
<<silently>>randomly select a pressure track of promises, threats or evidence against you. <<endsilently>>\n\ncop1(300): I know you are getting tired of all this. Trust me, we aren't enjoying this either. But, you know, you’re the only person keeping you in this room.\n\ncop1(1400): You can walk out of here any time you want. \n\ncop1(3200): Just sign a written confession. That's it. Then we'll let you go home. \n<<set $countTrack = 0>>\n[[Why would I do that? I didn't do it!|pressureRandom_2]]
cop1(200): A confession is just a piece of paper. It's more of a sign of good faith than anything else. \n\ncop1(1900): Marrick needs to show the DA proof that you’re cooperating. Hey, if we find new evidence that proves your innocence, we'll throw the damn thing out of the window. \n\ncop1(3200): You “do” want to go home, don't you? \n<<silently>>\n<<if $countTrack lt 3>>\n<<set $countTrack = $countTrack + 1>>\n<<endif>>\n<<endsilently>>\n<<set $branch = Math.floor ( Math.random() * 3 )>><<if $branch eq 0>>\n[[No. This is a mistake. |pressureThreats]] [[I do want to go home. I'll sign it.|confess]]\n<<endif>><<if $branch eq 1>>\n[[No. This is a mistake. |pressurePromises]] [[I do want to go home. I'll sign it.|confess]]\n<<endif>>\n<<if $branch eq 2>>\n[[No. This is a mistake. |pressureEvidence]] [[I do want to go home. I'll sign it.|confess]]\n<<endif>>\n
<<silently>>What's crime like here? Have there been other incidences?<<endsilently>>\n\n<<addPlayerDetails {"colaboratedWithCriminals":"true"}>>\n\ncop2(100): Some of your neighbors reported a few suspicious looking kids playing in the parking lot. //[looks down at her notes]// Skate punks or something?\n\n[[Yeah, I've seen them around. They hang out pretty regularly.|introSecurity2a]]\n[[They're just kids...|introSecurity2a]] <<silently>>var:nice<<endsilently>>\n
cop2(100): Can you recall any details? \n\ncop2(1000): Anyone wearing dark colors perhaps?\n\ncop1(2200): Her neighbor says she saw some folks in dark colors leaving the complex around 9:30 p.m. \n\n[[Um, they probably wore black or blue.|introBackgroundRand2]]\n[[It could have been a uniform or something. They all look alike to me!|introBackgroundRand2]]
<<silently>> How would someone get into her place? How would they take this from her? <<endsilently>>\n\n<<addEvidence 'doorknob'>>\n\ncop2(): Aha! Take that, Marrick! So much for trusting the gut.\n\ncop2(500): You owe me dinner for a week now. //[winks]//\nMaybe now you can shut up about your intuition mumbo jumbo and trust some of my "theories" and "facts"?\n\ncop1(1500): //[shakes head]// Enjoy it while it lasts, Tyrell. This proves nothing, aside from our friend having a soft spot for the ladies. \n\ncop2(2500): Try not to gamble this week, Marrick. I sense a weakness in the force!\n\n[[Er, glad to be of help?|accMoney6b]]\n
<<silently>>what's security like in the building?<<endsilently>>\n\ncop2(200): How’s the security in your building?\n\ncop1(1200): I can tell you I wouldn't let my daughter live there! //[winks at you]//\n\ncop2(2200): Never mind Detective Merrick. He hibernated through women's emancipation. \n\ncop2(3400): Let’s get back to security. Have you seen any unsavory types around the complex recently?\n\n[[Not really. I mean, no more than usual.|introSecurity2]]\n[[The security sucks. I'm pretty sure the lobby camera has never worked.|introSecurity2]]
cop2(200): Even if you plead mental illness, you'll spend the rest of your life in the nut house. You want that? You want to be a vegetable? That's what they do to bullies who beat up old ladies. Tie them up in a padded room and drug them up to Mars. \n\ncop1(1500): It's sad to see such potential wasted, Tyrell. I'd have thought college taught you some more common sense. Guess this one just got to be really stubborn. I never went to college, but I wouldn't bash an ol' lady's head in, I can tell you that!\n<<addEvidence 'headTrauma'>>\n\n[[I can't take it anymore. Please just stop. I'll confess.|confess]] \n[[Please! I didn't do it! Please, just listen to me.|pressurePromises]] \n
cop1(200): Look, this isn't looking well for you right now. \n\ncop1(1500): Courts have been known to look more leniently on cooperative offenders. Why not save everyone some trouble and just confess already? \n\ncop2(3000): There’s no other way out of this. \n\n[[I'd like to talk to a lawyer.|pressureNoLawyer]]\n[[You have it all wrong! I didn't do it!|pressureRandom_1]]
<<silently>>Can anyone confirm that they were at work? Set variable. *facebook* for friend<<endsilently>>\n\ncop2(300): Can anyone verify this? \n\ncop1(1000): A co-worker perhaps? \n\n[[Sure, Terry and I were there pretty late.|introCrimeAlibi]]\n[[I was the only one there last night. I need that overtime, you know?|introCrimeNoAlibi]]
<<silently>>Babies eh?<<endsilently>>\n\n<<addPlayerDetails {"sleepless":"true"}>>\ncop1(): Noisy little tykes, are they? \n\ncop2(1000): My sister Susan just had twins. Gosh, they cry all the damn time. \n\ncop1(1600): Tyrell here is as maternal as a handgun. \n\ncop2(2200): Sorry that I don't enjoy being a baby machine, Marrick. Lucky for us, your wife already got that covered //[winks]//\n\ncop1(2800): Now, Liz! No need to point fing--\n\ncop2(3500): Relax, John. I’m kidding. I didn't mean Molly any disrespect. //[turns back]// But yeah, twins. They raise hell, don't they?\n\n[[You get the picture.|accAngry6_twins2]]\n[[They start crying at 4 a.m. and don't stop till it’s night again.|accAngry6_twins2]]\n
<<silently>>more about players financial situation. Set evidence of personal money problems based on answer.<<endsilently>>\n\n<<addEvidence 'debt'>>\n<<addPlayerDetails {"jobStress":"true"}>>\n\ncop1(200): Sounds rough... Folks helping out? \n\n[[HA! That sort of thing only works for the 1%!|accMoney8a]]\n[[They would have, but the housing crash really got them.|accMoney8a]]\n[[We aren't in touch.|accMoney8a]]\n
<<silently>>more about players financial situation. Set evidence of personal money problems based on answer.<<endsilently>>\n\n<<addEvidence 'debt'>>\n\ncop1(200): Sounds rough... Your folks helping out? \n\n[[HA! That only works for the 1%!|accMoney8a]]\n[[They would have, but the housing crash really got them.|accMoney8a]]\n[[We aren't in touch.|accMoney8a]]
<<silently>>more about players financial situation. Set evidence of personal money problems based on answer.<<endsilently>>\n\n<<addEvidence 'debt'>>\n<<addPlayerDetails {"cantPayLoans":"true"}>>\n\ncop1(200): Sounds rough... Your folks helping out? \n\n[[HA! That only works for the 1%!|accMoney8a]]\n[[They would have, but the housing crash really got them.|accMoney8a]]\n[[We aren't in touch.|accMoney8a]]\n
cop2(200): And all those mommy issues you have? They make you sound like a psychopath. Any DA worth their salt will get you life, minimum. \n\ncop1(2000): They are going to see you, think of their own sons and daughters, and feel righteous about condemning you. All you are to them is a punk. \n\ncop2(4000): You want to risk all of this in court? You want to take your chances with those odds? \n\n[[If you really think we have a shot with the DA, then I'll do it. I'll confess.|confess]] \n[[What? No! I don't know what you are implying. Please stop saying these things! I didn't do it!|pressureThrAnger3b]]\n[[I didn't do it. I won't confess to something I didn't do.|pressureThrAnger3b]] \n
<<silently>> follow up question about her getting on people's nerves based on player response. <<endsilently>>\n\n<<addPlayerDetails {"tooLoud":"true"}>>\n\ncop2(): Did she bother the neighbors? \n\ncop1(1000): Some late night screaming perhaps? Angry threats?\n\n[[My other neighbors just had a new baby. She might have harassed them sometime.|accAnger2b]]\n[[With the baby wailing on one side and the TV blaring on the other, everyone complained!|accAnger2b]]\n[[Nothing so drastic. I think the super tried to talk to her about it.|accAnger2b]]
<<addPlayerDetails {"momIssues":"true"}>>\n\ncop2(): Wow, that sounds rough. I'd be pretty resentful towards my mom if that happened.\n\ncop1(1500): Family. Can't live without them, and can't live with them either. My kids, they drive me insane. But life wouldn't be worth living without them. \n\n[[Yeah. It's easier said than done when you have my mom.|accAnger7_rel1]]
cop1(200): //[returns with two cups of coffee, slams the door coming in]// You knock some sense into this punk, Tyrell?\n\ncop1(1400): You know, I really thought you'd be different. I thought we were getting somewhere. Guess I was wrong about you. \n\ncop2(3300): See, I know your type. I went to college, and I know that smug face. I've seen it a thousand times across the campus. As if you own us all. \n\n[[Listen. I paid my way through school. And I “did not” hurt Mrs. Brody!|pressurePromises]] \n[[Sir, I really appreciate everything you have done for me, but I “did not” hurt Mrs. Brody.|pressurePromises]]\n[[I don't own you! If confessing will prove it, then I'll do it.|confess]]
<<addPlayerDetails {"nosyBrod":"true"}>>\ncop1(200): Wow, she sounds like a handful! Did she get in everyone's business, or just yours? \n\ncop2(1000): Old people can be so meddling.\n<<if (window.window.AccusedVars.player.relationship eq 'no')>>\n[[The other day, she told me I could do better -- in front of my date!|accAnger6b]] \n[[She'd chase the kids around the block sometimes.|accAnger6b]]\n<<endif>>\n\n<<if (window.window.AccusedVars.player.relationship eq 'yes')>>\n[[She preached about the dangers of "living in sin" regularly to us.|accAnger6b]]\n<<endif>>\n[[She seemed to prefer terrorizing her immediate neighbors.|accAnger6c]]\n<<silently>> noisyBrod <<endsilently>>\n
<<silently>>establish trust, begin breaking<<endsilently>>\n\ncop1(): Don't get fresh with me! I'm trying to "help" you, for God's sake!\n\ncop1(1500): Do you even know how much trouble you’re in?\n\ncop2(3500): I told you this would be a waste of time. \n\ncop2(4500): I've got fifteen more cases that need my time, Marrick. I can't just sit around here chatting because you "feel" like this kid will "eventually" come around. \n\ncop1(6000): Look, we know you did it. We can't help you unless you work with us now.\n\n[[I'm sorry. I didn't mean any disrespect. I know you’re trying to help.|accMoney10b]]\n[[I don't know what you are playing at, but you cannot order me around!|accMoney10b1]]
cop2(): You have a reason for everything, don't you? Makes me wonder, who thinks of an explanation for their actions the night before, Marrick? Down to the very last detail?\n\ncop1(1800): Only someone with something to hide, Tyrell. \n\n<<if window.AccusedVars.player.resentment eq 'true'>>\n\ncop2(1800): Did you resent poor Mrs. Brody because she was rich? The world isn't made equal, and your luck ran out this time. Drop the charade, and make the most of the only options available to you before they’re gone, too. \n\ncop1(3000): Just tell us the truth. I promise we'll try to help you if you start cooperating.\n\n[[Sorry. I appreciate your support. I'll try to be more helpful now.|accMoney10d]]\n<<endif>>\n\n[[I'm just telling you what happened, honest!|accMoney10d]]
<<silently>>questions for setting variable of evidence for mrs. tyler's testimony... <<endsilently>>\n\ncop1(): That's more like it. No reason we can't be civil here, right? \n\ncop2(1500): There's another problem. Your neighbor, Ms. Tyler, saw you by Mrs. Brody's door around 9 p.m.\n\n<<if (window.window.AccusedVars.player.whereDuringCrime eq 'out')>>\n[[cop2(2500): That means you lied about where you were last night.\nI might have gotten the time wrong, but I’m not lying!|accMoney10c1]]<<endif>>\n\n[[Lola's got it in for me. She must have the time wrong!|accMoney10c]]\n[[Of course I was by her door. I have to pass it to get to my apartment!|accMoney10c]]
<<silently>>questions for setting variable of evidence for missing jewlery<<endsilently>>\n\ncop2(): Where's the jewelry and the money? \ncop2(800): In your apartment? \ncop2(1200): Sold it?\n\n<<addEvidence 'jewels'>>\n\n[[I'm sorry, but I honestly don't know what you are talking about.|accMoney11]]\n<<if (window.window.AccusedVars.player.whereDuringCrime eq 'out')>>\n[[I wasn't there! I was out that night. You have to believe me!|accMoney11]] <<endif>>\n<<if (window.window.AccusedVars.player.whereDuringCrime eq 'home')>>\n[[I was home the whole time. You have to believe me!|accMoney11]]<<endif>>
<<silently>> with all this evidence against you, why would you not confess? (check evidence varibales for which things to serve up) <<endsilently>>\n\ncop2(200): You know this isn't looking too good for you, right? The evidence alone is enough to incriminate you. \n\ncop2(1800): The fingerprints on the doorframe, the doorknob, “and” the assault weapon, coupled with your anger management issues, are more than enough for the DA to take this to pre-trial and throw you in jail for the rest of your life. \n<<addEvidence 'assault'>> \n\ncop1(4200): At this point, the "will" in "will you go to jail?" is basically redundant. You can bet your ass you’re going. Question is -- why won't you just confess? It’d save us all a ton of trouble.\n\n[[If it'll mean I can go home, then fine, I'll do it. I'll confess.|confess]]\n[[Because I didn't do it!|pressureEvidAng2a]]\n[[This is absurd. I already told you I didn't do it!|pressureEvidAng2a]]\n
cop2(200): Yeah, everyone thinks small towns are quite and secluded.\n\ncop2(1000): You have to live in them to know the truth, right?\n\n[[She liked to watch the Food Network on full volume. At 6 a.m.|accAnger6a]] \n[[Makes me crave the gentle sounds of traffic jams and trains sometimes!|accAnger6a]]\n<<silently>> noiseMadness <<endsilently>>\n
cop1(300): You know what this says to me? \n\ncop1(1200): This says to me, "Officer, I am guilty. And shit, I need a lawyer to save my ASS!" Now you keep saying you didn't do it. So why not start acting like it, eh? \n\ncop2(4000): The DA was ready to drop the charges to assault, you'd probably get off with a fine, or 6 months max if Mrs. Brody makes it.\n\ncop2(6000): If you had co-operated, that is. But all this lawyer talk makes me reconsider my recommendation.\n\ncop1(7000): Listen to Marrick! She's studying to be a DA herself. She knows how these things work. \n\n[[But I didn't do it! How can I convince you?|pressureRandom_1]]
ACCUSED
<<addPlayerDetails {"knewAboutMoney":"true"}>>\n\ncop1(): Did she talk about this stuff a lot?\n\ncop2(1500): Would you say her opinions about banks were common knowledge? \n\ncop1(2500): We're trying to ascertain a motive, you see-- \n\ncop2(4000): --and this is a pretty good one.\n\ncop1(5500): "Follow the money," my old man always said to me. And he should know. Worked the force 25 years before a bullet got him in the leg. \n\n<<addEvidence 'money'>>\n\n[[That's rough.|accMoney2b]]\n[[You know old people. They like to talk.|accMoney2b1]]<<silently>> var:talkedToHer <<endsilently>>\n[[Yeah, we could all do with a little more money...|accMoney2b]]\n\n\n
<<silently>>Follow up question on why money might be needed. \n<<endsilently>>\n<<addPlayerDetails {"collegeLoansTooMuch":"true"}>>\n\n\ncop1(): You got loans? I can tell you, Tyrell here has a whopper of a loan. Somethin' like 40k, is it? \n\ncop2(1000): //[flustered]// Thanks, Marrick. Why not share my social security next? \n\ncop1(1800): Relax, Liz. Everyone's got loans. Just sharin' with our friend here. I got a mortgage the size of Texas on my house, myself. No need to be ashamed of loans.\n\ncop2(2600): The way you're going on about it, you'd think it's what makes us American!\n\n[[After the recession, you bet!|accMoney4]]\n[[Everyone's on the same boat, eh?|accMoney4]]\n[[Yeah, I have some student loans. Damn private schools... |accMoney4]] <<silently>>var:collegeLoansTooMuch <<endsilently>>
<<silently>> Personal questions about your money situation <<endsilently>>\n\n<<addEvidence 'debt'>>\n<<addPlayerDetails {"MarrickHeartsU":"true"}>> \n\ncop1(): Yeah, right! How’re you payin' all these loans off? Your job paying you better than the force pays us?\n\ncop2(1600): Why, Marrick, planning a career change?\n\ncop1(2500): That'd make you happy, I bet! \n\ncop1(3600): But no, not yet! I just like knowing what else is out there. You kids have way more options than we ol' timers ever did. \n\n[[I'm lucky to even have a job with the economy these days!|accMoney7a]] <<silently>> cantPayLoans <<endsilently>>\n[[Two jobs, and I still barely make my loan payments.|accMoney7b]] <<silently>> jobStress <<endsilently>>\n[[It's tough, but I get by.|accMoney7c]] \n
<<silently>> Use money comment here to validate: Mrs. Brody would be an easy target, right? <<endsilently>>\n\n<<addPlayerDetails {"collegeLoansTooMuch":"true"}>>\n\ncop2(): Would you say that if anyone in the building knew about the cash in the house, it’d be pretty easy for them to take?\n\n[[Sure, you could say that.|accMoney5a]]\n[[I have a few theories.|accMoney5a2]]\n
cop1(200): Stress gives you heart attacks. It's pretty serious. What are you on, cocaine? That stuff will mess with your brain.\n\ncop1(1600): You think just because you went to a fancy school you know better, is that it?\n\ncop1(2600): Well, your degree isn't going to take away any of this evidence, now will it? \n\ncop2(4200): Don't you see? Whether or not it's true isn't important. The fact is, it makes sense to most of the people in the jury, to the judge, and to the DA. They’re the only folks that matter.\n\ncop2(6400): And I can tell you, nothing sells better than some good ol' witch burning in these parts. If you keep at it like this, I can guarantee you “will” burn. \n\n[[I don't even know what to say to that. Regardless of what you think, I “didn’t” do this.|pressureEvidAng3]]\n[[Okay, please stop. I'll confess.|confess]]
cop2(200): //[Pulling up a chair]// We just have some standard questions for you. Let's get this over with, shall we? \n\ncop2(2000): I'm Detective Tyrell. \n\ncop1(3800): Coffee, Liz? \n\ncop2(4900): Nah, I'm good.\n\ncop1(6200): //[Gets a cup for himself, sits down]// Just routine stuff you know. The faster we get through this, the faster we all get home.\n\n[[I understand. What can I help with?|introAge]] \n[[Good, I have an appointment in half an hour.|introAge1]] <<silently>>rush<<endsilently>>
<<silently>> so the player agrees with what the other tenants think about the old lady? <<endsilently>> \n\ncop1(): Man, she reminds me of my mother-in-law. //[sighs]// Didn't you wish she'd just shut up sometimes?\n\n[[Trust me, that thought crossed my mind a few times!|accAnger5]]\n[[I feel terrible this happened, but the silence will be amazing.|accAnger5]]\n<<silently>>shutHerUp<<endsilently>>
<<silently>>Ask if they are in a relationship. Set a variable for in a relationship or not <<endsilently>>\n\ncop2(300): Did you move here by yourself? \n\ncop1(1800): Bet someone like you must be seeing someone, am I right? //[winks]//\n\n[[The hours I work, I don't have time to meet anyone!|introWhereA]]<<silently>>var:noRelationship<<endsilently>>\n[[My partner lives with me, but our hours make it hard to see each other much!|introWhereB]]<<silently>>var:inRelationship<<endsilently>>
<<silently>> why does player feel differently than the other tenants? <<endsilently>>\n\ncop1(300): The noise didn't bother you?\n\n[[I've lived through worse. It was irritating, but not much more than that.|accAnger4b]]\n[[Not as much as the rest. I have my headphones on most of the time.|accAnger4b]]
<<silently>>Need to test for this line: dependent on choices before<<endsilently>>\n\ncop1(): We hope so, too. \n\ncop1(500): We think it was a robbery gone wrong. That's where ''you'' come in. \n\ncop2(1200): We're pretty sure the people who did this were familiar with the victim. \n\ncop1(1800): Yeah, the door wasn't even forced. Old folks make such easy targets. //[sighs]//\n\n[[This sounds terrible... |introBackgroundRand]]
cop1(200): //[Pours out a cup of stale coffee from the bottom of the pot]// \n<<addPlayerDetails {"drinks":"coffee"}>>\ncop1(1000): Here you go.\n\n[[Thanks...|Intro]] \n
<<silently>>subselect for which track they went down in the accusation phase<<endsilently>>\n<<silently>>\n<<if $countTrack lte 3>>\n<<set $countTrack = $countTrack + 1>>\n<<endif>>\n<<if $countTrack gt 3>>\n<<addEvidence 'showDiv'>>\n<<endif>>\n<<endsilently>>\ncop2(200): So, what's it going to be?\n\n<<if $path eq "money">>\n\ncop2(1200): Are you a gambler? ...With your debts, I wouldn't be surprised.\n\ncop1(2200): You’re gambling right now. The way things stand currently, not only do we have enough evidence to convict you of fraud, theft, and attempted murder; but your lack of cooperation makes you appear unrepentant and arrogant.\n\ncop2(3800): No jury will sympathize with an arrogant defendant.\n\n[[This looks bad, but I am confident I can prove my innocence!|pressureEvidFinancial]]\n<<endif>>\n\n\n<<if $path eq "anger">>\n\ncop2(200): Are you a gambler? ...With your debts, I wouldn't be surprised.\n\ncop1(2200): You’re gambling right now. The way things stand currently, not only do we have enough evidence to convict you of attempted murder right now; but if Mrs. Brody dies, the DA will throw Murder 1 at you. \n\ncop2(4000): Your lack of cooperation makes you appear unrepentant and arrogant. No jury will ever sympathize with an arrogant old lady killer.\n\n[[This looks bad, but I am confident I can prove my innocence!|pressureEvidAnger]]\n<<endif>>\n\n
<<silently>>ask about what they were up to at home.<<endsilently>>\n\n<<addPlayerDetails {"whereDuringCrime":"home"}>>\n\n\ncop1(300): What kind of work do you do? Is it one of those "Internet" jobs? \n\n[[Yeah, I'm a programmer.|introHomeAlibi1]] <<silently>> var:internetPerv<<endsilently>>\n[[Oh God no! I am terrible with computers! I was writing up a report.|introHomeAlibi]]
<<silently>> How would someone get into her place? How would they take this from her? <<endsilently>>\n\ncop1(): How do you feel about helping us resolve a little wager?\n\n[[Okay...|accMoney5b]]\n[[Um...|accMoney5b]]\n
<<silently>> get them to create the crime scene <<endsilently>>\n\ncop1(): Tyrell here took a correspondence course in forensics or something, and insists that the door was forced. \n\ncop2(2800): It was my minor ''Detective'' Marrick. And yes, there were definitely some marks to suggest the door had been forced. The forensi--\n\ncop1(3800): //[Jumping in]// That’s not enough to suggest a random robbery now, is it? I think those were some old scratch marks. ''I'' think she knew the person who robbed her.\n\ncop1(5000): What do you think?\n\n[[She forgot to lock her door often, so Det. Marrick might be right.|accMoney5c_1]] <<silently>> var:doorOpenKnew <<endsilently>>\n[[There was some door-banging recently. It might explain those scratches.|accMoney5c_2]]\n
<<addPlayerDetails {"rush":"true"}>>\n\ncop1(300): You aren't from around here, are you?\n\ncop2(1800): Did you move here for work? \n\n\n[[Yeah, my old company laid off my whole department. I'm lucky to even have a job.|introLikeItHere]]\n[[Work. In this economy, if they ask you to move, you move!|introLikeItHere]]\n
<<silently>>promise goes - jury will empathize. she was old and difficult. no one liked her. you are young with simpel life problems we all have sometimes.<<endsilently>>\n\ncop2(200): Right now with everything we have against you, you’re looking at forty to life, depending on the judge you get. I know the precinct and the DA's office is looking to make an example out of someone. \n\ncop2(2000): And a bully who beats up old ladies sounds perfect for that. Heck, you probably won’t even get parole for a few decades at this rate. \n<<addEvidence 'assault'>>\n\n[[No one would believe I did this.|pressureProAnger1]]\n[[This is insane. I just want to get out of here. I'll confess.|confess]]
<<silently>>this section needs to create a hypothosis of how the person being interrogated was part of the crime. Start soft and get more direct. Use the palyer answers to create a plausable way that they did this.\nRandom selection of a track of interrogation along the lines of \n1 - Financial Motive\n2 - She was annoying and the interogated person snapped<<endsilently>>\n\ncop2(200): Let's dig into the details now, shall we?\n\ncop1(1500): We'd like to hear anything that you think might help us. \n\ncop1(2500): Don't worry about it sounding stupid or anything. Just tell us, and we'll decide if it was or not. Got it? //[winks]//\n\n<<set $branch = Math.floor ( Math.random() * 2)>><<if $branch eq 0>><<set $path = "anger">>\n[[Sure, I'll try my best.|accAnger1]]\n[[Sure, as long as we get done soon.|accAnger1]]\n<<endif>><<if $branch eq 1>><<set $path = "money">>\n[[Sure, I'll try my best.|accMoney]]\n[[Sure, as long as we get done soon.|accMoney]]\n<<endif>>\n\n\n\n
<<silently>>How would someone get into her place? How would they take this from her? <<endsilently>>\n<<addPlayerDetails {"doorOpenTheory":"true"}>>\ncop1(): Wow, that's not bad! \n\ncop1(700): As a matter of fact, the official prognosis is pretty close to that! \n\ncop1(1800): Thinking about a career in the force, are we? \n\n[[Ha! If it paid any better, I might!|accMoney6]]\n[[Thanks! Glad to be of service.|accMoney6]]
<<silently>>ask where they were. set a variable based on where they were. Options include at home or out.<<endsilently>>\n\n<<addPlayerDetails {"relationship":"yes"}>>\n\ncop1(300): Isn't that a shame...\n\ncop2(800): So, where were you between 8:30 p.m. to 9:30 p.m. last night?\n\ncop1(2000): I'm sorry, we have to ask these questions to everyone.\n\n[[At home. I work from there sometimes.|introHome]]\n[[I was out.|introOut]]
\n<<addPlayerDetails {"hateIt":"true"}>>\n\ncop1(300): I am sorry to hear that. This is the only place I've ever known. I guess the Marricks are a people of tradition. \n\ncop2(1200): ...or just scared of traveling! \n\ncop2(2400): Just kidding, Marrick! It's a small city and can get claustrophobic sometimes, but it grows on you. \n\n[[I guess so.|introRelationship]]
<<silently>> promise goes - you could just get attempted robbery and not too much jail time. everyone has debt. jury will sympathize if you come clean. this is a terrible accident that happened to someone who is in a fate we can all realte to. <<endsilently>> \n\ncop2(300): Right now with everything we have against you, you’re looking at twenty to life, depending on the judge you get. I know the precinct and the DA's office are looking to make an example out of someone. \n\ncop2(1800): The recent increase of crimes in this city makes the tax-payers concerned. City hall has been having some spirited meetings of late. If this goes to court, you'll be massacred.\n\ncop1(3600): But it doesn't have to be this way. If you confess, the DA's willing to make an exception and cut you a deal. Trust me, in this town you want a deal. The jury's going to be mostly old folks, and they're going to look at you and see a psychopath out to kill them.\n\n[[I don't buy this. How bad can the jury be? I think I'll take my chances.|pressureProFin2]]\n[[I don't want to go to jail. If I confess, will you help me?|confess]]\n[[I can't confess to something I didn't commit...|pressureProFin2]]\n
<<silently>> Get back on topic of Mrs. Broday. When was the last time she did something really annoying?<<endsilently>>\n\ncop1(200): Let's talk about Mrs. Brody some more. We’re trying to understand why someone would hurt a poor, defenseless old woman.\n\ncop2(1800): When was the last time she did something that annoyed everyone?\n\n[[To be honest, she never really stopped.|accAnger10]]\n[[She left her bath water running last week. Soaked the carpet in the hallway.|accAnger10]]
<<if (window.AccusedVars.player.relationship) eq "yes">>\n\ncop1(): Must be hard. You both just moved here, no one else to talk to, and all this relationship drama...\n\ncop2(1000): On top of that, noisy neighbors. How do you cope?\n\n[[Work, work, work. I might as well channel all this frustration into overtime.|accAnger9]]\n[[I jog. It's better than waiting at home in the oppressive silence.|accAnger9]]\n[[I go to church a lot more these days.|accAnger9b]]\n<<endif>>\n\n<<if (window.AccusedVars.player.relationship) eq "no">>\ncop1(): Must be hard. You just moved here, no one to talk to, and the loneliness... \n\ncop2(1000): On top of that, noisy neighbors. How do you cope?\n\n[[Work, work, work. At least I'm around people there.|accAnger9]]\n[[Kickboxing. Nothing like punching things to help with frustration!|accAnger9]]\n[[I go to church a lot more these days.|accAnger9b]]\n<<endif>>
cop1(): Look, you told us yourself. You were stressed out. The old lady drove you up the wall. That's motive, right there. \n\ncop2(1500): And let's not forget, we found violent video games in your apartment. Also, your attitude towards Mrs. Brody has been antagonistic from the start. \n\n[[I was just talking generally. Believe me, I didn’t hurt her!|pressureEvidAng2c]]\n[[You are taking this out of context! I didn't mean her any harm.|pressureEvidAng2c]] \n[[Wait, you searched my apartment?!|pressureEvidAng2b]]\n
<<silently>> follow up question<<endsilently>>\n\n<<addPlayerDetails {"shutHerUp":"true"}>>\n\ncop1(200): I bet that racket got in the way of your work, eh?\n\ncop2(1800): Yeah, like Detective Marrick here gets in mine! //[smirks]//\n\ncop1(3000): Now hang on there, Liz.\n\ncop2(3600): Just kidding, Marrick. //[turns back]// I know the feeling though. Loud noises drive me insane.\n\n[[Exactly! And here I thought moving to a small city would be quieter!|accAnger5a]]\n<<if (window.window.AccusedVars.player.relationship eq 'no')>>\n[[It totally wrecked my dating situation, too!|accAnger5b]]<<endif>>\n<<if (window.window.AccusedVars.player.relationship eq 'yes')>>\n[[Date night was a nightmare, I can tell you that!|accAnger5b]]<<endif>>\n
<<silently>> police let on that other tenants have suggested that Mrs.Brody got on people's nerves. Ask what player thinks of that.<<endsilently>>\n\ncop1(): We get the idea that Mrs. Brody was a bit of a pain to live with. \n\ncop2(1500): Three of your neighbors said she made a racket. //[checks notes]// Loud TV, was it? \n\n[[Yeah, her TV was a bit on the loud side.|accAnger2a]]\n[[Oh my God, “yes”. I think she had a hearing problem, but even then...|accAnger2a1]]<<silently>>tooLoud<<endsilently>>\n[[I had to buy noise cancelling headphones to shut out the din from her apartment.|accAnger2a1]]
<<silently>> heard something suspicious <<endsilently>>\n\ncop2(200): Some of your neighbors heard a loud crashing sound come from Mrs. Brody's apartment.\n<<if (window.window.AccusedVars.player.whereDuringCrime eq 'out')>>cop1(1300): Assuming you were at home //[makes pacifying gesture]// \n\ncop1(2000): Now, before you say you weren't, hear me out. Let's say ''"hypothetically"'' you were at home that time. Did you normally hear loud sounds from her apartment?\n[[She had her TV blasting most nights.|introHear1b]] <<silently>>acceptHome<<endsilently>><<endif>>\n\n<<if (window.window.AccusedVars.player.whereDuringCrime eq 'home')>>\ncop1(1200): Since you were at home, did you happen to hear any loud sounds from her apartment?\n\n[[I heard noises, but assumed it was from the TV. It's usually pretty loud.|introHear1b]]<<endif>>\n
<<silently>>what does the player personally think of Mrs.Brody?<<endsilently>>\n\ncop2(): Man, I do not envy your living situation. \n\ncop1(2000): What did you think about ol’ Mrs. Brody? \n\n[[She reminded me of my Aunt Jeanine -- loud and in your business all the time.|accAnger4a]]\n[[She was a harmless old thing. I helped her with her groceries sometimes.|accAnger4a1]]\n<<silently>>groceryHelp<<endsilently>>\n\n
<<silently>> You've been here for hours. Why would you have wasted hours of your day if you were innoscent? A lawyer isn't going to do you any good at this point. <<endsilently>>\n\ncop1(400): //[Looks at you with great disappointment]// \n\ncop1(2500): Why?\n\ncop1(3500): You think we aren't being fair to you?\n\ncop1(4300): You feelin' unfairly treated? \n\ncop1(5500): My partner and I, we just sit here all this while trying to help you out, and you insult us like this? \n\ncop2(7200): What do you think a lawyer's going to do for you now?\n\ncop2(8000): Magically erase all this evidence? \n\ncop2(9000): We've already been here all this time. Is that something an ''innocent'' person would do? \n\n[[I think a lawyer can advise me.|pressureNoLawyer2]]\n[[Look, it's not like that. I didn't even know you suspected me!|pressureRandom_1]]\n[[I have rights!|pressureNoLawyer2]]\n\n\n
cop1(300): So, you like it here? \n\n[[Yeah! It's much warmer than the last city I was in.|introRelationship]]\n[[It's certainly a much smaller city than I’m used to.|introRelationship]]\n[[I hate it here. Nothing seems to be going right...|introWhyHate]]\n<<silently>> var:hateIt <<endsilently>>
cop2(200): You bet they'll believe us. By the time we hand you over to the DA, everyone in that courtroom will be eating out of our hands.\n\ncop2(1900): And all those mommy issues you have? They make you sound like a psychopath. Any DA worth their salt will get you life, minimum. \n\ncop1(3800): They are going to see you, think of their own sons and daughters, and feel righteous about condemning you. All you are to them is a punk. \n\ncop2(5400): You want to risk all of this in court? You want to take your chances with those odds? \n\n[[Not really. If you think it will help with the DA, then I'll give it a shot.|confess]] \n[[What? No! I don't know what you are implying. Please stop saying these things!|pressureThrAnger3b]]\n[[I didn't do it. I won't confess to something I didn't do.|pressureThrAnger3b]]
cop1(): Let's not be naive. \n\ncop2(1000): Take my word on it, you don't want your life in the hands of a jury from this city. They'll crucify you. Out of court, the DA'll cut you a sweet deal. You'll walk in no time. A rap on the knuckles, that's all. \n\ncop1(2700): I don't know why you'd do this to yourself. You enjoying this? Getting some perverse kick out of it? You some kind of deviant?\n\n<<if window.AccusedVars.player.internetPerv eq 'true'>> \ncop1(3800): You weirdos with your "Internet" jobs, wading in all kinds of perversions all day. Lord knows the kind of sick twisted things you enjoy doing\n\n[[How did you come to that conclusion? I make websites for a living, that's all!|pressureThrAnger4]]\n<<endif>>\n\n\n[[What? I don't know what you’re implying! Please, stop saying these things!|pressureThrAnger4]]\n[[I didn't do it. I won't confess to something I didn't do.|pressureThrAnger4]]
<<silently>>ask what they were doing out. options include working or hanging with friends.<<endsilently>>\n\n<<addPlayerDetails {"whereDuringCrime":"out"}>>\n\ncop2(300): Mind telling us where? \n\n[[At the office. I've been working overtime all week.|introOutWorkAlibi]]\n[[I was helping out at church.|introOutWithGod]]
cop2(300): All I mean is, the people here don't care about the academic qualities of theories like that. If you say it convincingly enough, they'll buy it. And that can only mean one thing for you: \n\ncop2(3000): A “lot” of jail time.\n\n[[I understand... |pressureEvidAng3]]
<<silently>>promise goes - jury will empathize. she was old and difficult. no one liked her. you are young with simpel life problems we all have sometimes.<<endsilently>>\n\ncop2(200): Look, you need to be pragmatic. I know the DA. She's willing to cut this down to Manslaughter from Attempted Murder. “If” we can give her a signed confession. It'll never even go to court if Mrs. Brody makes it.\n\ncop2(1800): At the most, you'll do few months in county. And walk. \n\ncop2(3400): You have age on your side. Everyone knew that she was a difficult person to live with. That, with your personal problems, and all the stress you were under. Heck, I'd be surprised if the judge didn't just send you out with a warning. \n\ncop2(5200): Stress is universal. Everyone can relate to your situation. You’re just going after the American Dream, still young and full of potential. Everyone makes mistakes. No reason to pay for them your whole life.\n\ncop1(7600): Do the smart thing. Listen to Tyrell. She's your best bet right now.\n\n[[I appreciate what you’re doing here, but I won't confess.|pressureProAnger3]]\n[[I didn't just brain an old lady on the head to relieve my stress!|pressureProAnger3]]
cop1(200): Listen to me. I don't want you to throw your whole life away just to make a point. With things the way they are, you are going to jail. But ''you'' can still decide for how long. Don't gamble everything on conviction. \n\ncop1(1800): I've worked this beat for a long, long time now. Same city, same precinct. I know how the DA's office works. They will sacrifice you to pacify the fears of the city. \n\ncop1(3300): Everyone blames this new crime wave on all the outsiders. This used to be a really small town. All these Internet jobs, the recession, folks movin' in from all over – they make the locals afraid. Then something like this happens. \n\ncop1(5800): Let's be honest. At this point, the DA's office needs a scapegoat, and you are their best bet. Young, just moved here, beat the brains out of an old woman. They’re going to serve you on a platter if this goes to court. \n\ncop1(8000): Right now, the DA's office “might” still consider a reduced sentence in exchange for a signed confession. Don't give up the only chance you have to get back to normal life. \n\n[[The justice system can't be that flawed. They will prove my innocence!|pressureProAnger4]]\n[[You might have a point. All right, I'll risk it. I'll sign the confession.|confess]]
cop2(200): It looks bad right now, but county jail is nothing. You “do not” want to go to the state penitentiary. They make life… difficult, if you know what I mean, for people who hurt old ladies that remind them of their mothers. \n\ncop2(2000): If you keep insisting on refusing our help, we'll have no option other than handing you over to the DA for further investigation. This is a bad situation, but resisting the only help you can get is making it much, “much” worse. \n\ncop1(3800): I like you, kid. But I don't have all the time in the world to wait for you to do the smart thing. \n\ncop2(5800): There’s only so much we can do to help you. The rest is up to you. \n\ncop1(7800): If you want to dig your grave and sleep in it, we can't stop you. God knows we've tried our best.\n\n[[Maybe you do want to help me... All right, I'll confess.|confess]]\n[[Again, I appreciate everything. But I just can't confess to a crime I didn’t commit.|pressureEvidence]]\n
<<silently>> promise goes - you could just get attempted robbery and not too much jail time. everyone has debt. jury will sympathize if you come clean. this is a terrible accident that happened to someone who is in a fate we can all realte to. <<endsilently>> \n\ncop2(300): I know the DA. She's willing to cut this down to attempted robbery if we can give her a signed confession. It'll never even go to court if Mrs. Brody makes it.\n\ncop2(1800): At the most, you'll do six months in county and walk. \n\ncop2(3600): You have age on your side. You’re young, full of potential. Six months is nothing. Everyone can relate to your situation after the recession. \n\ncop2(5400): I bet the judge might even be persuaded to think that this was an accident and let you off with a fine and some community service. All provided you cooperate with us. \n\ncop1(7000): Do the smart thing. Listen to Tyrell. She knows the folks at the DA's office really well. \n\n[[But I didn’t rob her! This is all a misunderstanding!|pressureProFin3]]\n[[If I can get off with just a fine, maybe I will sign that confession for you?|confess]]\n[[I won't confess to something I didn't do. Sorry.|pressureProFin3]]\n
<<silently>> with all this evidence against you, why would you not confess? (check evidence varibales for which things to serve up) <<endsilently>>\n\ncop2(200): You know this isn't looking too good for you, right? The evidence alone is enough to incriminate you. \n\ncop1(1800): At this point, the "if" in "if you go to jail" is a moot point. You can safely assume that you’re going. Question is -- why won't you just confess? It’d save us all a ton of trouble.\n\n[[Because I didn't do it!|pressureEvidFin2]]\n[[This is absurd. It's like you don't want to hear my side of the story!|pressureEvidFin2]] \n[[I see your point. Maybe it will be better this way.|confess]]
\ncop1(): ''Watch that language now!'' I don't know how they talk where you're from, but here we show people some ''respect''! \n\ncop2(1500): Let me handle this one, Marrick. //[turns back]// We would appreciate it if you could keep your voice down. Don’t forget you’re at a police station, and we are in the middle of an investigation here. \n\ncop2(2800): Let’s talk about what else we have on you. Like your neighbor, Ms. Smith, who claims to have seen you by Mrs. Brody's door around 9 p.m.\n\n<<if (window.window.AccusedVars.player.whereDuringCrime eq 'out')>>\ncop1(2500): That means you lied about where you were last night.\n\n[[I might have gotten the time wrong, but I’m not lying!|accMoney10c1]]<<endif>>\n\n[[Lola's got it in for me. She must have the time wrong!|accMoney10c]]\n\n[[Of course I was by her door. I have to pass it to get to my apartment!|accMoney10c]]
<<silently>>Why are they here<<endsilently>>\n\ncop1(300): You aren't from around here, are you?\n\ncop2(1800): Did you move here for work?\n\n\n[[Yeah, my old company laid off my whole department. I'm lucky to even have a job.|introLikeItHere]]\n[[Work. In this economy, if they ask you to move, you move!|introLikeItHere]]\n
cop1(200): They are going to look at you from across the room and see someone who'd hurt their mothers and grandmothers. \n\ncop1(1800): Anything you say against her will sound like the whining of a spoiled little kid who just has to have their way.\n\ncop2(3800): Everyone has an aunt they can't stand, but they don't go around bashing her brains out.\n \n[[Listen. I would never hurt someone like this! No one will believe you.|pressureThrAnger3a1]]\n[[I am a good person. I’ve never even gotten a parking ticket!|pressureThrAnger3a]]\n[[I'm not a whiner! I'll sign the paper!|confess]]
<<addPlayerDetails {"TyrellHeartsU":"true"}>>\n<<addEvidence 'debt'>>\n\ncop1(): Yeah, right! How’re you payin' all these loans off? Your job paying you better than the force pays us?\n\ncop2(1600): Why, Marrick, planning a career change?\n\ncop1(2500): That'd make you happy, I bet! \n\ncop1(3600): But no, not yet! I just like knowing what else is out there. You kids have way more options than we ol' timers ever did. \n\n[[I'm lucky to even have a job with the economy these days!|accMoney7a]] <<silently>> cantPayLoans <<endsilently>>\n[[Two jobs, and I still barely make my loan payments.|accMoney7b]] <<silently>> jobStress <<endsilently>>\n[[It's tough, but I get by.|accMoney7c]]
cop1(300): Can anyone verify that? \n\ncop2(1400): Even if they do, it doesn't prove that you didn't go back there to finish the job.\n\ncop1(2900): It's just your word, and right now, that doesn't count for much.\n\n<<if window.AccusedVars.player.colaboratedWithCriminals eq 'true'>>\ncop2(3800): You also seem to know a lot about building security, the cameras and what not. \n<<endif>>\n\ncop1(4600): Everything adds up. All these little things might combine to one guilty verdict. Your best bet is to confess and get a lenient sentence.\n\n[[I was trying to be polite, so I didn't announce that I’d been over.|accAnger14]]\n[[Look, you have to believe me, I didn't do it!|accAnger14]]
cop1(300): What kind of person doesn't eat meat? What do you have against it? Are you Un-American, too, is that it? \n\ncop2(1800): Calm down, Marrick. Why don't you take a minute? Grab us some fresh coffee -- black for me, thanks.\n\ncop1(3800)://[Marrick leaves the room, slamming the door behind him]//\n\n<<addPlayerDetails {"TyrellHeartsU":"true"}>>\ncop2(4700): Look, I like you. You got my back before with Marrick, so I'm going to give you some advice. \n<<endif>>\n\ncop2(5200): You really hit a nerve there. Marrick believes in his Friday Steak more than he believes in Jesus. Take my advice. Just sign the damn confession, and get out of Marrick's hair before he loses it. \n\ncop2(6600): The last person he interrogated -- we had to pull him off the poor bum, and all “he” did was grab some guy's bag off a park bench. \n\ncop2(7800): Gladys reminds him of his mother. She died in a robbery and left him to look after his brothers and sisters. This one's personal, you know. I'd avoid antagonizing him.\n\n[[Wow, I didn't mean to. Thanks for the advice.|pressureThrFin5a_2]]\n[[Sorry! I just wanted to say that I wouldn't hurt anyone.|pressureThrFin5a_2]]\n\n
<<silently>> threat goes - everyone will hate you. she's like my mom, annoying but innocent and harmless. look at you lashing out at someone defenseless like that. what a senseless bully. confess now and show remore before you get screwed for your brutality in court. <<endsilently>>\n\ncop1(200): //[Walks over]// This looks really bad for you. Picking on a helpless old lady like Mrs. Brody? The jury's going to eat out of the prosecution's hand for this one. \n\ncop2(3000): No one likes a bully -- especially a bully who picks on old women. Who cares how she was to live with? All they’ll see is an old lady beater. \n<<addEvidence 'assault'>>\n\n[[I'm not an old lady beater! I had nothing to do with this!|pressureThrAnger2]]\n[[This is unbelievable. I only came here to do my civic duty today.|pressureThrAnger2]]\n
<<silently>> How would someone get into her place? How would they take this from her? <<endsilently>>\n\ncop1(): So we have an amateur detective on our hands now, do we? Well, let's hear them! \n\n[[I think she knew the assailant. She let them in and then ''BAM!''|accMoney5b2]] <<silently>> var:familiar <<endsilently>>\n[[She never really locked her door. So anyone could just //walk// in and then ''BAM!''|accMoney5b2_a]] <<silently>> var:doorOpenTheory <<endsilently>>
<<silently>>subselect for which track they went down in the accusation phase<<endsilently>>\n<<silently>>\n<<if $countTrack lte 3>>\n<<set $countTrack = $countTrack + 1>>\n<<endif>>\n<<if $countTrack gt 3>>\n<<addEvidence 'showDiv'>>\n<<endif>>\n<<endsilently>>\ncop2(200): So, what's it going to be?\n\n<<if $path eq "money">>\n\ncop1(1200): Your arrogance makes me fear for you. How can you be so sure that you can convince anyone else of your side of the story? It's your word against ours right now. \n\ncop2(2600): Right now you’re looking at twenty to life, at the very least. If you work ''with'' us though, who knows? We might be persuaded to pass that on to the DA.\n\n[[I know you mean well, but I can't do that.|pressureProFinancial]]\n<<endif>>\n\n<<if $path eq "anger">>\n\ncop1(1200): Your arrogance makes me fear for you. How can you be so sure that you can convince anyone else of your side of the story? It's your word against ours right now. \n\ncop2(2600): Right now you’re looking at forty to life—maybe even the death penalty if Mrs. Brody doesn't make it. If you work ''with'' us though, who knows? We might be persuaded to pass that on to the DA.\n[[I know you mean well, but I can't do that.|pressureProAnger]]\n<<endif>>\n\n\n\n\n\n
cop1(300): Now you're saying I’m wrong? \n\ncop1(1500): How long have you worked the beat eh? You learn how to be a better detective in ''college'' now, is that it? You want to get fresh with me? \n\ncop2(3800): Relax Marrick. Don't let this sort of crap get to you. It's up to our friend here how long that's going to be. \n\ncop2(5800): Me, I'm ready for nice warm dinner right about now. Some mashed potatoes and gravy. Some meatloaf, maybe. Just as soon as we get that confession. We can all get on with our lives, and that'll be that.\n\n[[I'm sorry, I just didn't do it!||pressurePromises]]\n[[I'm so tired... Fine, I'll do it. I'll confess.|confess]] \n\n\n
<<silently>>who else bothers the player like how Mrs. Broady does? Maybe mom? or...<<endsilently>>\n\n<<addPlayerDetails {"nosyBrod":"true"}>>\n\ncop2(): Man, she sounds like my mother...\n\ncop2(1000): Aside from noisy old ladies, any other difficult tenants? \n\n[[Well, Mrs. Juneja just had twins. I don't know if they "ever” sleep.|accAngry6_twins]]\n\n[[I wish my mom was "just" noisy. Sometimes I thank my stars I moved here...|accAnger6_mom]]\n
<<silently>>who else bothers the player like how Mrs. Broady does? Maybe mom? or...<<endsilently>>\n\n<<addPlayerDetails {"nosyBrod":"true"}>>\n\ncop2(): WOW, I hope your rent was REALLY low to put up with all that!\n\ncop1(1000): She sounds like my grandmother. They don't make 'em like they used to anymore!\n\ncop2(2500): And amen to that! So aside from nosy old ladies, any //other// difficult tenents? \n\n[[Well, Mrs. Shreshtha just had twins. I don't know if they “ever” sleep.|accAngry6_twins]] \n\n[[I wish my mom was “just” noisy. Sometimes I thank my stars I moved here...|accAnger6_mom]]\n